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VecEnv

Struct VecEnv 

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pub struct VecEnv { /* private fields */ }
Expand description

Vectorized market-making environment.

Manages N independent engine instances. On each step():

  1. Read actions (N, 2) as (bid_distance, ask_distance)
  2. For each env: set orders, advance engine, compute reward
  3. Return (states, rewards, dones) as contiguous f32 arrays
  4. Auto-reset finished environments

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impl VecEnv

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pub fn new(config: VecEnvConfig, num_envs: usize) -> Self

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pub fn num_envs(&self) -> usize

Number of environments.

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pub fn reset(&mut self) -> &[f32]

Reset all environments and return initial states.

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pub fn step(&mut self, actions: &[f32]) -> (&[f32], &[f32], &[f32])

Step all environments with the given actions.

actions must have length num_envs * 2, laid out as [bid_dist_0, ask_dist_0, bid_dist_1, ask_dist_1, ...].

Returns (&states, &rewards, &dones) where:

  • states: [f32; N*6] flattened row-major
  • rewards: [f32; N]
  • dones: [f32; N] (1.0 if episode ended, 0.0 otherwise)
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pub fn get_states(&self) -> &[f32]

Current states buffer (read-only).

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pub fn get_equities(&self) -> &[f32]

Per-env equity after the last step (captured before auto-reset).

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pub fn get_positions(&self) -> &[f32]

Per-env inventory after the last step (captured before auto-reset).

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pub fn get_step_fills(&self) -> &[f32]

Per-env fill count from the last step (captured before auto-reset).

Auto Trait Implementations§

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impl !RefUnwindSafe for VecEnv

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impl !Sync for VecEnv

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impl !UnwindSafe for VecEnv

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impl Freeze for VecEnv

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impl Send for VecEnv

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impl Unpin for VecEnv

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impl UnsafeUnpin for VecEnv

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

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