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AdaptiveGrid1D

Struct AdaptiveGrid1D 

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pub struct AdaptiveGrid1D { /* private fields */ }
Expand description

Adaptive grid generator using recursive bisection.

This generator recursively subdivides intervals in 1D, refining only where the underlying function exhibits high variance (error exceeds tolerance).

Algorithm:

  1. Start with an interval [a, b]
  2. Evaluate the function at a, midpoint m, and b
  3. Compute the linear interpolation at m from endpoints
  4. If |f(m) - interpolated(m)| > tolerance, bisect into [a, m] and [m, b] and recurse
  5. Otherwise, mark the interval as sufficiently smooth

This guarantees adaptive refinement: dense grids form only near sharp features, while smooth regions remain coarse.

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impl AdaptiveGrid1D

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pub fn new(start: f64, end: f64, tolerance: f64, max_depth: usize) -> Self

Create a new adaptive 1D grid generator.

§Arguments
  • start - Left boundary
  • end - Right boundary
  • tolerance - Error threshold for bisection
  • max_depth - Maximum recursion depth (prevents pathological refinement)
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pub fn generate<F>(&self, f: F) -> AdaptiveSegments
where F: Fn(f64) -> f64,

Generate an adaptive grid by evaluating f at points determined by tolerance.

Returns a strictly increasing list of grid points.

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